Saeculum Game User Interface

Shown below are Photoshop mockups of user interface elements I made for a 3D game set in ancient Rome, "Saeculum". I worked on this game with Tesseract at the University of Arkansas.

I looked at a lot of Third Style Roman wall painting, and from those graphic elements created a visual style that was modern and clean but used floral and geometric elements alluding to Roman visuals.

The first two mockups show layouts for two of the main interactive systems that are accessible when the player pauses the game.