A mockup of the client system. As a wealthy Roman, the player would use their clients to complete tasks and gain social status.
 The “Catena” (Chain) system maps the social links between the player and other characters and they grow and deteriorate.
 A mockup of several elements displayed during first-person gameplay. Notifications are displayed on the top-right and player decisions are presented via dialog boxes in the center.
 I designed the diamond icons to be reused in multiple different applications including notifications, dialog boxes, and choice selections.
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